Kamis, 08 Juni 2017

June Clash Royale Update: What You Need to Know

June Clash Royale Update: What You Need to Know


This is what you need to know and what’s changing in the June Clash Royale update. Supercell is slowing down the powerful new Night Witch, letting players stack spells for more damage, and toning down a bunch of troops and cards to improve gameplay.

Following a massive update in March, the developers have been quiet and didn’t make any changes in May. As a result, the game is very unbalanced and new troops are dominating the game.

Read: Clash Royale 2017 Updates: 7 Things We Want Next

With each round of balance changes and Clash Royale updates the game changes dramatically. Troops are less effective, and you’ll want to adjust battle decks accordingly. The video below will tell you everything you need to know and show these changes in action.

Clash Royale June Update Changes

This week Supercell confirmed another big update will arrive on June 12th. The goal is to fix a few broken new cards like the Night Witch and Bandit and balance others to make the game more enjoyable. Considering the Log is getting changed to fix a bug, users will need to download this update from the app store. Here’s what is coming so you can adjust accordingly.

  • Night Witch: Spawns 3 Bats on death (from 4), Bat spawn speed to 6sec (from 5sec), initial Bats spawn slower
  • Tornado, Poison, Heal: Multiple of the same spell will stack
  • Tornado: Duration to 2.5sec (from 3sec)
  • The Log: Range to 11.1 (from 11.6)
  • Goblin Gang: Spear Goblin count to 2 (from 3)
  • Skeletons: Skeleton count to 3 (from 4)
  • Bandit: Hitpoints +4%, Dash initiates quicker
  • Inferno Dragon: Hitpoints +7%, re-targets 0.2sec quicker
  • Witch: Hitpoints +5%, Area damage radius +10%, spawn speed to 7sec (from 7.5sec), initial Skeletons spawn slower
  • Clone: Faster cloning effect
  • Battle Ram: Damage that destroys the Ram won’t affect Barbarians
  • Bats: Bat count to 4 (from 5)

Some of the most noteworthy changes are Goblin Gang will now only have five troops instead of six, and the skeletons are going back to three. This should slow down hog cycle decks and cut down on all the swarm decks.

That said, the Log is getting a small nerf too, and now won’t travel as far to kill as many troops. Additionally, the new Night Witch is too strong and will lose some bats when she dies, and the Bandit is getting a much-needed boost and will be more useful. We also see a change to an unreleased card, the Bats.

Read: Clash Royale Problems & How to Fix Them

Last but not least, the Inferno Dragon is getting a big increase. It’s already a powerful card that can stop huge attacks from the Giant, Golem, or PEKKA, and it will now be more useful than ever before.

Other Details

One potential issue with the update is the ability to stack spells. This means mirroring a heal spell can keep your troops alive. The problem with this is rocket poison decks could become popular, where players never actually touch your towers but win simply by spamming the rocket, poison and a mirror spell over and over.

On June 12th Supercell will release this update for all players. Then, in the weeks that follow this update, the new “Bats” card will be available. Once that happens, expect another announcement with real game changes and more new cards.

For now, this update isn’t delivering any new content or fixing any bugs and problems. It’s simply an important set of balance changes to keep the game running smooth. We’re expecting a big update sometime this summer, so stay tuned for more details.



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